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Tatsunoko Production Co., Ltd. (株式会社タツノコプロ, Kabushiki gaisha Tatsunoko Puro)[a] and often shortened to Tatsunoko Pro (タツノコプロ, Tatsunoko Puro), is a Japanese animation company. The studio's name has a double meaning in Japanese: "Tatsu's child" (Tatsu is a nickname for Tatsuo) and "sea dragon", the inspiration for its seahorse logo.[3][4]
Tatsunoko Production was established in 1962 and is engaged in the planning and production of anime films and television series, as well as character licensing.[5]
The company produced many hit anime series from the 1960s through the 1980s, and holds numerous original rights and character copyrights for its original works in Japan and abroad.[5]
The company is one of Japan's leading anime studios in terms of the breadth and richness of its content, ranging from hard action heroes to comedies, science fiction, anthropomorphic animals, and domestic dramas.[6][7][8]
Since the first work, Space Ace, they have produced many works such as Speed Racer, Hakushon Daimaō, Science Ninja Team Gatchaman, and the Time Bokan series, supporting the dawn of Japanese animation.[7][9]
Although the company later began producing works set in Japan, it has basically aimed from its inception to produce works that can be used anywhere in the world in a stateless manner.[7]
In the past, Tatsunoko had a production system in which almost all processes, from planning to scriptwriting, drawing, cinematography, and editing, were completed in-house. The company continued to use this system for a long time after Toei Doga and Mushi Production, which had a similar production system, became unsustainable due to streamlining and bankruptcy.[6][13][b]
Initially, Founder Tatsuo Yoshida tried to establish his studio's own style with realistic drawings that accurately depicted muscles and skeletons.[9][14]
At that time, it was common knowledge that animation was to be abbreviated or deformed, and that pictures were to be simplified as much as possible to show movement.[14][15]
Even Mushi Production and Disney used to draw the car so that when it starts, it first contracts like rubber and then jumps out like a bullet due to the recoil, and when it stops, it contracts once due to braking and then extends and returns to its original state.[14][15]
However, Tatsuo Yoshida insisted on realistic animation and produced Mach GoGoGo.[6][16]
For the scene where the car spins, he rented a driving school and had the driver actually demonstrate the spin with the car, and had the animators draw the scene without deforming it by referring to the demonstration.[14][15][17]
It was so well received that it became the studio's origin and led to subsequent realistic, hard-action works.[7]
However, Yoshida's drawings, with their many lines, precision, and sharpness, were unsuitable for animation, which required many drawings of the same picture, and were difficult for other animators to imitate.[7][17]
Most animators refused to participate in the production, and the company's schedule was on the verge of collapse. However, the company was able to get through the busy season when a comedy with a simple design happened to enter the production rotation.[14]
This allowed the company to learn how to run a studio that alternated between serious action animation with detailed drawings and comedy animation with simple drawings using deformation, resulting in a wide range of styles.[9]
History
The studio was founded in October 1962 by mangaka and anime pioneer Tatsuo Yoshida, and his two younger brothers, Kenji, who managed Tatsuo, and Toyoharu (better known by his pen name "Ippei Kuri"), a manga artist, at Tatsuo's own house.[3][7][18]
It initially began as a production company specializing in manga to manage the copyrights of Tatsuo Yoshida's manga and his assistants.[19]
However, at that time, the broadcast of Astro Boy, Japan's first domestically produced anime television series produced by Osamu Tezuka's Mushi Production, had just begun, and the manga artist community was abuzz.[6]
Tatsuo Yoshida became interested in anime production after hearing from Hiroshi Sasagawa, a manga artist who had worked as Tezuka's assistant,[c] and Tatsunoko set out to produce anime.[7][20]
Tatsuo saw that more and more people were buying televisions in the early 1960s and predicted that they would demand higher quality anime program in the future, so he decided to provide it to them.[3]
Just around that time, Toei Doga, having heard of Tatsuo's hopes, invited Tatsunoko to produce an anime TV series.[21]
It was a good deal for Tatsunoko, which was entrusted with the original story, script, and direction, while Toei worked on the subsequent inbetweening, finishing, cinematography, etc., and Toei trained animators over a three-month period, with Tatsunoko staff, including Tatsuo and Sasagawa, also able to participate in training.[14]
However, the negotiations broke down due to copyright issues, so Tatsunoko decided to produce an original work on its own. They bought a plot of land in Kokubunji, cleared out a wooded area, and built a prefab house, which became an improvised studio.[14][15][d]
As for animators, Tatsunoko had three manga artists, Tatsuo, Kuri, and Sasagawa, and about 10 assistants to Tatsuo, so they were confident that they could manage, but most of them refused, saying that they wanted to be manga artists, not to make animation. Having no choice, Tatsunoko placed an advertisement in the newspaper looking for animators and trained 50 amateurs from all over the country based on their training experience at Toei.[6][14][21]
In addition, art directorMitsuki Nakamura from Toei Doga and scriptwriter Jinzō Toriumi from Nikkatsu transferred to the company to provide immediate assistance.[15][e]
Tatsunoko didn't have any experience yet, so they produced a 15-minute pilot and pitched it to TV stations.[14]
In 1965, Tatsunoko's first TV anime series, Space Ace, began broadcasting.[7][21]
The series became popular and successful. Tatsuo was so pleased with the success that he immediately began work on the next series.[8][21]
In 1967, Tatsunoko's second TV animation series Mach GoGoGo began broadcasting.[15]
Not only was it repeatedly reran in Japan, but it was also exported overseas. In the U.S. in particular, it was broadcast under the title Speed Racer and became very popular, paving the way for syndication around the world.[4][15]
This was Tatsunoko's first full-color work.[3][22]
At the time, color TVs were not widely available in Japan, and most households watched TV programs in black and white, but Tatsunoko dared to produce this series in full color, assuming from the start that it would be broadcast in the United States.[22]
This was due to Tatsuo's desire to move pictures like American comic books and create American-style animation, as well as for financial reasons.[16]
The funds from commercial TV stations and sponsors were not enough to cover the production costs, so Tatsunoko decided that the only way to complete the series was to sell it in the United States. They chose car racing as their theme because their target the U.S. was a car society.[22]
However, due to sloppy work by the Japanese intermediaries, Tatsunoko profited little from its worldwide success and received no tribute beyond a mention in the credits of a later live-action film.[4]
In 1972, Science Ninja Team Gatchaman began broadcasting.
Tatsuo demanded thorough realism in the works he led. Although the results were excellent, the animators were reluctant to take on the next series because of the increased number of animation cells and the time and effort required to draw them. Tatsunoko therefore recruited and trained new animators and introduced them to this series.[21]
The series was a huge hit and related merchandise sold well. Thanks to the copyright income, Tatsunoko was finally on track to recoup its production costs and make a profit. Therefore, from then on, Tatsunoko began to actively introduce mecha in its works for toy manufacturers.[14]
Outside of Japan, independent TV program packager Sandy Frank has acquired the rights to syndicate Gatchaman worldwide except in Asia. He altered the series by cutting action scenes to meet U.S. broadcast codes, changing the dialogue to take advantage of the popularity of the then hit Star Wars and changing the setting of the work to outer space, and also changed the title to Battle of the Planets. The series was broadcast in the U.S. and around the world, and he profited considerably from its merchandising. However, Tatsunoko did not profit from the series because they gave him the overseas copyrights.[3]
In 1975, Time Bokan, the first of the Time Bokan series, began broadcasting. This series, which added an element of comedy to the action that had already become Tatsunoko's signature, lasted for eight years and became a new Tatsunoko masterpiece.[23]
At that time, Hiroshi Sasagawa, who excelled at comedies, and Hisayuki Toriumi, who had a hard, serious style, supported Tatsunoko's heyday in the 1970s as the two signatures.[24]
Also during this period, Tatsunoko was trying to bring up university-educated directors in-house, following the example of Toei Doga, instead of hiring directors from outside the company. Those were Mizuho Nishikubo, Kōichi Mashimo, Hidehito Ueda, and Mamoru Oshii.[13][25]
On September 5, 1977, Tatsuo Yoshida died of liver cancer. Kenji Yoshida was appointed as the second president.[3][26]
Around that time, Tatsunoko's production site was on the verge of collapse due to busyness and lack of funds, and there was a steady flow of personnel out of the company, particularly members from the pioneering period.[13][27][f]
In 1978, Tatsunoko Anime Technology Research Institute, an animator training institution, was established.
In 1982, Tatsunoko produced Super Dimension Fortress Macross, the first in the Super Dimension series.
Macross was a project by Studio Nue that was adopted by Bigwest, an advertising agency, which secured broadcast slots for sponsor companies and commercial TV stations. However, Nue was not capable of producing animation, so Artland, which was headed by director Noboru Ishiguro, was assigned to produce the series. However, Artland, a subcontractor, was deemed insufficiently capable, and Tatsunoko took over as the prime contractor, placing orders with Artland and its own subsidiary, Anime Friend.[28]
Later, however, Bigwest produced a sequel, Super Dimensional Fortress Macross II: Lovers Again, without Tatsunoko or Studio Nue, and in response, Tatsunoko signed a contract with Harmony Gold USA without the consent of Bigwest and Nue, resulting in a dispute over intellectual property rights.[29]
In Japan, Tatsunoko sued Bigwest and Studio Nue over copyright and won, but conversely lost a lawsuit filed by them over character and mecha design. As a result of the trial, it was decided that Tatsunoko Productions would retain ownership of the film of the work, but that the designs would be shared by Bigwest and Studio Nue.
Meanwhile, overseas, Harmony Gold USA, which had obtained the license, adapted and broadcast several Tatsunoko works as a single epic Robotech series depicting different eras and generations in the same world.
Bigwest and Harmony Gold had different claims over the rights to the Macross and Robotech series for many years, and Macross was not developed for business worldwide and Robotech in Japan.[30]
However, in 2021, the two companies announced an agreement regarding worldwide rights to the Macross and Robotech series from that point forward.[31]
This will allow the Macross series to be developed globally and confirms that Bigwest does not object to the release of a live-action Robotech movie in Japan.[31]
In addition, an exclusive worldwide license outside of Japan to use Macross characters and mecha in the Robotech series approved by Tatsunoko for Harmony Gold through 2021 has been ratified.[31][g]
In 1987, Kenji Yoshida retired from Tatsunoko Production, and Ippei Kuri became the third president. Kenji established a new production company, Yū Entertainment.
In December of the same year, Mitsuhisa Ishikawa, together with the Tatsunoko Production Branch Office, which consisted mainly of staff who had participated in Zillion, became independent and established IG Tatsunoko Ltd. (now Production I.G).[32][33][h]
In 1990, Tatsunoko Anime Technology Research Institute led by Koji Sugii became independent and participated in the establishment of Animation 21.
In 1995, Kenji Yoshida returned to Tatsunoko Production and became its first chairman.
Since the 1990s, Tatsunoko has brought back former key staff members, including Hiroshi Sasagawa, who had left the company, and has been producing mainly remakes of older works.
On June 3, 2005, major toy manufacturer Takara (now Takara Tomy) acquired 88% of Tatsunoko's stock from the Yoshida family, making the company a subsidiary.[34]
Accordingly, Chairman Kenji Yoshida and President Ippei Kuri resigned, and the entire Yoshida family, including executives, left the management of Tatsunoko Production.
In the same year, Tatsuo Yoshida was awarded the Special Achievement Award as one of the 20 People Who Made Japanese Animation at the Tokyo Anime Award held at the Tokyo International Anime Fair.
In 2010, Production I.G. acquired 11.2% of Tatsunoko's outstanding shares. Additionally, Mitsuhisa Ishikawa, president of Production I.G and IG Port, becomes non-executive director of Tatsunoko Production.[35][36]
In 2013, Horipro acquired 13.5% of the shares, making it the second largest shareholder (at the time) after Takara Tomy.[37][38]
In the same year, the company changed its name from Tatsunoko Purodakushon (竜の子プロダクション) (written in kanji) to Tatsunoko Puro (タツノコプロ) (written in katakana). At the same time, the head office was relocated from Kokubunji City, Tokyo to Musashino City, and the dispersed corporate functions were consolidated.[39]
In 2014, Nippon Television acquired 54.3% of the outstanding shares held by Takara Tomy and made Tatsunoko Production a subsidiary. Takara Tomy continued to hold a 20% stake in the company and maintained the partnership.[5][41][42]
In 2019, Tatsunoko founded a new label, Bakken Record.[43]
In the same year, four people associated with Tatsunoko received the Achievement Award at the Tokyo Anime Award: Kunio Okawara, Akiyoshi Sakai, Hisayuki Toriumi, and Tsuneo Ninomiya.[25]
Tatsunoko's first animated TV serial to be produced in color; adapted from the original manga by Tatsuo Yoshida that was serialized in Shueisha's Shonen Book magazine
Adapted from two manga serials by Tatsuo Yoshida that were serialized in Shueisha's Shonen Book from 1961 to 1962, and Shogakukan's Weekly Shonen Sunday and Shueisha's Weekly Shonen Jump from 1968 to 1969
First of Tatsuo Yoshida's original works to be produced posthumously; he died of liver cancer on September 5, 1977, 13 days before the first episode aired
Co-production with Toei Company, another rare instance where Toei used another studio for its production, rather than its own Toei Animation studio. The only time they would work together with Tatsunoko.
Sequel to 1972's Science Ninja Team Gatchaman; adapted into Eagle Riders by Saban Entertainment in 1996; First of Tatsunoko's works to be produced by Kenji Yoshida
Seventh and final installment of the Time Bokan Series; returned briefly in 1993 as an OVA titled Royal Revival; resumed in 2000 with Kaito Kiramekiman
Adapted by Harmony Gold USA into Robotech: The Masters in 1985
Yoroshiku Mechadoc
Hidehito Ueda
Fuji TV
September 1, 1984 – March 30, 1985
Adapted from the manga of the same name by Ryuji Tsugihara, which was serialized in Shueisha's Weekly Shonen Jump manga magazine from November 1982 to March 1985
Adapted from the manga, Alpen Rose, by Michiyo Akaishi, which was serialized in Shogakukan's Ciao manga magazine for female readers from April 1983 to May 1986
Showa Era Idiot Story Book: Most Refined
Hidehito Ueda
TV Asahi
October 7, 1985 – March 24, 1986
Adapted from the manga of the same name by Yuu Azuki, which was serialized in Shueisha's Margaret manga magazine for female readers from 1985 to 1987
Anime Film; Shown at 1985 Shonen Jump Film Festival
November 23, 1985
Adapted from the manga of the same name by Osamu Akimoto, which was serialized in Shueisha's Weekly Shonen Jump manga magazine from October 1976 to September 2016; presented as a double feature with Shonen Jump Special: Kimagure Orange Road, which was animated by Studio Pierrot
Adapted from the manga of the same name by Izumi Aso, which was serialized in Shueisha's Ribon manga magazine for female readers from 1985 to December 1988
After the production of the anime, Tatsunoko Production and Mitsuhisa Ishikawa, the producer of Zillion, established IG Tatsunoko (which later became Production I.G) to obstruct the dispersing of the excellent staffs of Tatsunoko branch which had done actual production. Therefore, Zillion is considered to be Production I.G's first work.
Adapted from the manga of the same name by Hiroshi Kawamoto, which was serialized in Shonen Gahosha's Shonen King manga magazine from February to September 1988
Adapted into English by Saban Entertainment as Samurai Pizza Cats in 1991; a Sequel series known as Kyatto Keisatsu Beranmee (or Crime Stoppin' Cats) was planned, but was mysteriously cancelled for unknown reasons[citation needed]
Adapted from the light novel series of the same name by Hitoshi Yoshioka, which was serialized in Fujimi Shobo's Fujimi Fantasia Bunko magazines from January 1989 to January 1996
^Formerly written Kabushiki gaisha Tatsunoko Purodakushon (株式会社竜の子プロダクション), 1962–2013
^Mamoru Oshii said that this system was useful for his training as a director.
^He was Tezuka's first exclusive assistant for his manga, and also had a little experience helping Mushi Production, which was short on staff for animation, by drawing storyboards.
^Toei Doga later produced and broadcast the TV series called Space Patrol Hoppa.
^Nakamura, in particular, not only drew background art for his main job, but also handled building interiors, designs for automobilis and robots, and everything else that corresponds to live-action stage set or props.[15][6][14]
^According to Mamoru Oshii, while Tatsunoko, which produced programs for commercial TV stations, limited the number of cels used to less than 3,000 per episode to save budget, the studio established by people who left Tatsunoko produced the program for NHK, a public broadcasting station that gave them time to prepare carefully and was properly funded, going on location scouting trips to Northern Europe and using 18,000 cels per episode, even for the same 30-minute program. Hearing this story, the work site was tense. Oshii eventually quit Tatsunoko and joined that studio.[13]
^The international trademark rights for Robotech owned by Harmony Gold were returned to Tatsunoko Production in 2021, and the related products have been discontinued outside Japan.[29]
^This capital relationship was temporarily dissolved in 1993, but was revived in 2010 when Production I.G. acquired an 11.2% stake in Tatsunoko Production.
^ abcdefghWakabayashi, Keisuke (October 8, 2022). "タツノコプロの60年、「タイムボカン」誕生秘話…部屋にバチッと飛び込んできたカブトムシに「これだ!」" [60 years of Tatsunoko Productions, the secret story of the birth of "Time Bokan" - A beetle that suddenly jumped into the room made me think, "This is it!"]. Yomiuri Shimbun (in Japanese). Retrieved May 7, 2024.
^ abSudo, Tadashi (July 25, 2018). "【ヘンなアニメ会社・タツノコプロの秘密】随分小ッチャイ会社だね、2メーターの会社って…" [[The secret of the strange anime company Tatsunoko Productions] It's quite a small company, a 2 meter company...]. Citrus (in Japanese). All About Navi. Archived from the original on September 27, 2021. Retrieved May 7, 2024.
^ abcKawabe, Minako (September 21, 2022). "タツノコプロ60周年の軌跡【前編】創立から3年経って完成した第1作『宇宙エース』" [Tatsunoko Productions 60th anniversary trajectory [Part 1] The first work “Space Ace” completed 3 years after its founding]. News Post Seven (in Japanese). Shogakukan. Retrieved May 7, 2024.
^"TVアニメ50年史のための情報整理 第11回 1973年(昭和48年)虫プロの倒産と業界の再編成" [Organizing Information for a 50-Year History of TV Animation Vol. 11 1973: The Bankruptcy of Mushi Productions and the Reorganization of the Industry]. WEB Anime Style (in Japanese). Style. June 17, 2008. Retrieved May 7, 2024.
^"80年代の「ナウいアニメ」を、どうやって現代に復活させる?" [How can we revive the "modern anime" of the 1980s into modern times?]. Akiba Soken (in Japanese). Kakaku.com. July 31, 2021. Retrieved May 7, 2024.
^ abcdefghijkHirota, Keisuke (October 24, 2020). "1971年放送のギャグアニメ「カバトット」、来年で50周年! 笹川ひろし監督の見たタツノコプロ創成期のあれこれ【アニメ業界ウォッチング第70回】" [The comedy anime “Kabatotto”, which aired in 1971, will celebrate its 50th anniversary next year! Director Hiroshi Sasagawa's observations of the early days of Tatsunoko Productions [Anime Industry Watching No. 70]]. Akiba Soken (in Japanese). Kakaku.com. Retrieved May 7, 2024.
^ abcdefghNakamura, Koji (August 3, 2007). "『マッハGoGoGo』放送開始40周年記念企画 - 演出家の笹川ひろし氏が明かす制作秘話" ["Mach GoGoGo" 40th anniversary commemorative project - production secrets revealed by director Hiroshi Sasagawa]. Mynavi News (in Japanese). Mynavi. Retrieved May 7, 2024.
^ abSudo, Tadashi (December 27, 2018). "タツノコプロに訊く! 「ガッチャマン」から「キンプリ」まで、伝統と新しさでアニメシーンを牽引【インタビュー】" [Ask Tatsunoko Production! From "Gatchaman" to "Kinpuri", leading the anime scene with tradition and newness [Interview]]. Anime!Anime! (in Japanese). iid. Retrieved May 7, 2024.
^ ab"「劇場版Infini-T Force/ ガッチャマン さらば友よ」、笹川ひろし&大河原邦男登壇のレジェンドトークショー公式レポートが到着!" ["Infini-T Force the Movie/Gatchaman Farewell, Friends", the official report of the legendary talk show featuring Hiroshi Sasagawa and Kunio Okawara has arrived!]. Akiba Soken (in Japanese). Kakaku.com. February 28, 2018. Retrieved May 7, 2024.
^"タツノコプロ元社長・吉田豊治さん死去 83歳 『ガッチャマン』『みなしごハッチ』『マッハGoGoGo』などに参加" [Former president of Tatsunoko Productions, Toyoharu Yoshida, dies at age 83. Participated in "Gatchaman, "Orphaned Hatch, "Mach GoGoGo", etc.]. Oricon News (in Japanese). Oricon. July 20, 2023. Retrieved May 7, 2024.
^"マンガ、特撮はすぐ浮かぶけど? アニメ界で「神様」と呼ばれる偉人とは" [Everyone can immediately think of great figures called "Gods" in the manga and Tokusatsu worlds, but what about in the anime world?]. Magmix (in Japanese). Media Vague. May 30, 2023. Retrieved May 7, 2024.
^"大河原邦男:笹川ひろしとタツノコプロの"歴史"語る メカデザインの秘けつも" [Kunio Okawara & Hiroshi Sasagawa talk about the "history" of Tatsunoko Productions and the secrets of mechanical design.]. mantan-web (in Japanese). Mantan. July 16, 2017. Retrieved April 11, 2024.
^ abcdeKikuchi, Takeaki (October 15, 2017). "みなしごハッチ、ガッチャマン…タツノコプロ55周年「アニメ経験者は一人もいなかった」" [Orphaned Hatch, Gatchaman...Tatsunoko Productions 55th Anniversary "Not a single person had experience in anime"]. Aera (in Japanese). The Asahi Shimbun Company. Retrieved May 7, 2024.
^"2044年03月06日(日) - 今日は何の日?" [Sunday, March 6, 2044 - What day is it today?]. CDJournal Web (in Japanese). CD Journal Co., Ltd. March 3, 2009. Retrieved May 7, 2024.
^"『マクロス』シリーズの大ヒットはこうして生まれた…「スタジオぬえ」がアニメビジネスで成功をつかむまで" [This is how the "Macross" series became a smash hit... How "Studio Nue" found success in the animation business]. Gendai Business (in Japanese). Kodansha. February 7, 2024. Retrieved May 7, 2024.
^ ab"『マクロス』に連なる、不遇の打ち切り作『超時空騎団サザンクロス』 封印作品となった理由" [The unfortunate canceled work “Super Dimension Knights Southern Cross”, which is a sequel to "Macross" The reason why it became a sealed work]. Magmix (in Japanese). Media Vague. April 15, 2024. Retrieved May 7, 2024.
^"「マクロス」、「ロボテック」、それぞれの国際展開で協力 日米企業が合意" ["Macross" and "Robotech" cooperate in their respective international expansion - Japanese and American companies reach an agreement]. Animation Business Journal (in Japanese). April 12, 2021. Retrieved May 7, 2024.
^Ishijima, Eiwa (July 22, 2019). "「世界が注目するアニメ制作スタジオが切り開く未来」Vol.17 Production I.G (1/3)" ["The future opened up by an anime production studio that attracts attention around the world" Vol.17 Production I.G (1/3)]. Anime! Anime! (in Japanese). iid. Retrieved May 7, 2024.
^Sudo, Tadashi (June 2, 2010). "IG タツノコプロの株式一部取得 タカラトミーと連携も" [IG acquires some shares of Tatsunoko Productions and collaborates with Takara Tomy]. Anime!Anime!Biz (in Japanese). iid. Archived from the original on January 2, 2011. Retrieved May 7, 2024.
^"ホリプロ、タツノコプロの株式取得 海外市場視野に" [HoriPro acquires shares in Tatsunoko Productions with an eye on overseas markets]. Oricon News (in Japanese). Oricon. February 13, 2013. Retrieved May 7, 2024.
^"クリエイターインタビュー 第1回 前編 株式会社タツノコプロ 代表 取締役社長 伊藤響" [Creator Interview Part 1: Hibiki Ito, President and Representative Director, Tatsunoko Productions, Inc.]. Animeno Mangano Musashino (in Japanese). Musashino Chamber of Commerce and Industry. November 17, 2022. Retrieved May 7, 2024.
^"タツノコプロを日テレが買収へ アニメ番組拡充 タカラトミーから数億円で" [Tatsunoko Productions to be acquired by Nippon TV for hundreds of millions of yen from Takara Tomy to expand animation programming.]. The Nikkei (in Japanese). January 29, 2014. Retrieved May 7, 2024.
Sasagawa, Hiroshi (September 1, 2000). Buta mo Odaterya Ki ni Noboru: Watashi no Manga-dō to Anime-dō ぶたもおだてりゃ木にのぼる: 私のマンガ道とアニメ道 [Even pigs will climb trees if you flatter them: My Manga Way and Anime Way]. Wani Books. ISBN4-8470-1358-1.